
Fazbear Multiplayer
A downloadable game for Windows, macOS, and Linux
"Welcome to Freddy Fazbear’s Pizza, a magical place for kids and grown-ups alike, where fantasy and fun come to life. Fazbear Entertainment is not responsible for damage to property or person. Upon discovering that damage or death has occurred, a missing person report will be filed within 90 days, or as soon property and premises have been thoroughly cleaned and bleached, and the carpets have been replaced."
Play against your friends as one of the Animatronics or the Night Guard!
Attack the guard before the night is over!
Defend against the animatronics, don't let them get to you!
Default move times (since 0.3.2)
- Freddy: 6-15 seconds
- Bonnie: 10-15 seconds
- Chica: 10-18 seconds
- Foxy: 15-30 seconds
These move times can be customized to whatever you want, between 1 and 60 seconds, when Custom Night is enabled.
Default AI levels (since 0.3.2)
- Freddy: 3
- Bonnie: 5
- Chica: 7
- Foxy: 5
Planned features:
- Fully implement all the features of FNaF
AI for the Animatronics that aren't in play(thanks @batuninjaxx!)- 1v1 mode (1 player controls every robot, the other is the guard)
Difficulty selector(implemented as Custom Night)- No camera mode
- In-game chat for the animatronics
- Golden Freddy
- Other QOL improvements
How to Play
As the Night Guard
- Survive until 6 AM
As Foxy
- Click on cam 1C to advance
- When fully out click on cam 2A to start the attack
As any other Animatronic
- Click on any camera
- When next to the office click on the little "YOU" to start attacking
This game is a recreation of my game of the same name originally made in Clickteam Fusion 2.5, with plans to port over most, if not all of the features from it.
If you spot any bugs don't hesitate to reach out to me here in the comments or open an issue on the Github page.
Special Thanks to
Scott Cawthon for making this amazing game that I still enjoy coming back to all the time,
Bonnie20402 for reigniting my interest in the project and helping me test it,
the good people of TheServer.wtf in the help to test the game (you guys rock!)
and last, but not least, thank YOU for taking time out of your day to check my game out!
| Updated | 27 days ago |
| Status | In development |
| Platforms | Windows, macOS, Linux |
| Author | Pdani |
| Genre | Survival, Strategy |
| Made with | MonoGame, Audacity, Paint.net |
| Tags | Fangame, Five Nights at Freddy's, Multiplayer, Point & Click |
| Code license | GNU General Public License v3.0 (GPL) |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Multiplayer | Server-based networked multiplayer |
| Links | GitHub, GitHub |
Download
Install instructions
The game requires OpenAL for the sound to work properly.
The platform specific releases can be extracted and played as is.
You don't need to run a dedicated server to play this game.
But if you do want to run one, the dedicated server requires .NET Runtime 9 to work.
Development log
- 0.4.0: The Gamemodes update27 days ago
- Animatronic AI is now live!34 days ago
- Bugfix update + New Test launched!42 days ago
- 0.3.0 Update49 days ago
- Bonnie and Chica enter the stage50 days ago
- Game Release55 days ago









Comments
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I like the idea but I fear the execution is lacking heavily. Chica and Bonnie not being in the game just makes it boring unless you play in a group of 3? I think there should be an option to set the animatronics to a certain AI level if no one is playing as them, theres also no indication when you play as Freddy and reach the door you just stand there? A button to send him to the door could work well. Also pressing on the guard room send freddy straight to 1B as well as freddy appearing on the left door during blackout when he can only ever be on your right. Nice game idea but it needs a lot more polish to be playable for more than 5 minutes. xx
Hey, thanks for playing and thank you for the feedback!
Chica and Bonnie will be available in the next update that I'll try to get out this weekend, I just haven't had the time to work on it with me working and going to a programming school at the same time. I get home really late and I don't want to write code that is not up to my standards.
The AI idea is certainly interesting and I will add that to the planned features list and after the core game loop is done I will get on that so it doesn't get boring to play with a small group.
As for Freddy and the door, I'm not sure I understand what you are asking for, and because I'm only using assets from the original game, there is no such thing as Freddy being in the door. (After writing this I realized you may be asking for a delayed attack? Let me know if this is what you want!) Freddy only gets sent to 1B if the attack fails (because the door is closed) but I can code in a randomizer so it's not the same camera all the time. And again, because of default assets, during blackout Freddy appears on the left side instead of the right, it's just how it is.
Thanks again, and have a nice day!